Type Chart

Complete type effectiveness matrix for Eleon Adventures. Hover over cells to see details.

How to read this chart

Rows are the attacking type; columns are the defending type. The number in each cell is the damage multiplier (e.g. 2× = super effective, 0.5× = not very effective, 0× = no effect). For dual-type Eleons, multiply both type modifiers (e.g. 2× and 2× = 4× total). STAB (Same-Type Attack Bonus) is applied separately in battle when the move type matches the attacker's type.

Use this with the damage calculator and dual-type calculator to plan matchups.

Attack → DefenseBasicPyroNatureHydroToxicElectricGeoWindMetalMysticLightDarkMartialIceBugSoulPsychic
Basic1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Pyro1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Nature1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Hydro1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Toxic1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Electric1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Geo1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Wind1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Metal1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Mystic1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Light1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Dark1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Martial1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Ice1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Bug1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Soul1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×
Psychic1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×1×

Effectiveness Legend

2×
Super Effective
Deals double damage
1×
Normal
Regular damage
0.5×
Not Very Effective
Deals half damage
0×
No Effect
Deals no damage

Battle Tips

⚠️ Data Pending:

Type effectiveness data is currently being finalized. All matchups are shown as neutral (1×) until the game releases.

STAB (Same-Type Attack Bonus):

When an Eleon uses a move matching its type, damage is multiplied by 1.5×

Dual-Type Calculation:

For dual-type Eleons, multiply both type multipliers. Example: 2× × 2× = 4×

Battle Tools

Need to calculate damage or check dual-type effectiveness? Use our battle calculators!