Type Chart
Complete type effectiveness matrix for Eleon Adventures. Hover over cells to see details.
| Attack → Defense | Fire | Water | Grass | Electric | Earth | Air |
|---|---|---|---|---|---|---|
| Fire | 0.5× | 0.5× | 2× | 1× | 1× | 1× |
| Water | 2× | 0.5× | 0.5× | 1× | 2× | 1× |
| Grass | 0.5× | 2× | 0.5× | 1× | 2× | 0.5× |
| Electric | 1× | 2× | 0.5× | 0.5× | 0× | 2× |
| Earth | 2× | 1× | 0.5× | 2× | 1× | 0× |
| Air | 1× | 1× | 2× | 0.5× | 1× | 1× |
Effectiveness Legend
2×
Super Effective
Deals double damage
1×
Normal
Regular damage
0.5×
Not Very Effective
Deals half damage
0×
No Effect
Deals no damage
Battle Tips
Immunities:
- Earth attacks have no effect on Air types (0×)
- Electric attacks have no effect on Earth types (0×)
STAB (Same-Type Attack Bonus):
When an Eleon uses a move matching its type, damage is multiplied by 1.5×
Dual-Type Calculation:
For dual-type Eleons (e.g., Grass/Ancient), multiply both type multipliers. Example: 2× × 2× = 4×
Battle Tools
Need to calculate damage or check dual-type effectiveness? Use our battle calculators!